Bibliography Reader

Networked graphics

Standards and their elaboration

Collaboration(s)

  • Simon Yuill, Concurrent Versions System, in Software Studies\ a Lexicon, MIT Press, 2008

Co-position

Blocks

Codes and Languages

  • Richard J. Kinch, MetaFog: Converting MetaFont Shapes to Contours, TUGboat, volume 16, nº3, 1995, http://www.tug.org/TUGboat/tb16-3/tb48kinc.pdf
  • Poppy Evans, Forms, Folds, and Sizes: All the Details Graphic Designers Need to Know but Can Never Find, Rockport, 2004
  • Marianne van der Boomen, Interfacing by Material Metaphors — How your Mailbox may Fool you, in Digital Material — Tracing New Media in Everyday Life and Technology, Amsterdam University Press, 2009
  • Matthew Fuller, What is a Lexicon, in Software Studies\ a Lexicon, MIT Press, 2008
  • Matthew Fuller, Elegance, in Software Studies\ a Lexicon, MIT Press, 2008
  • Florian Cramer, Language, in Software Studies\ a Lexicon, MIT Press, 2008
  • Yannis Haralambous, Unicode et typographie, un amour impossible, Document numérique, 2002/3 Vol. 6, p. 105-137.

Thinkering”

Piksels and Lines

  • N. Katherine Hayles, Print is Flat, Code is Deep: The Importance of Media Specific Analysis, Poetics Today, vol. 25, n° 1, printemps 2004. http://poeticstoday.dukejournals.org/content/25/1/67.abstract AL
  • Gerrit Noordzij, The Stroke, theory of writing, Hyphen Press, 2005, pp. 80-83,
  • Ann-Sophie Lehmann, Hidden Practice — Artists’ working spaces, tools, and materials in the digital domain, in Digital Material — Tracing New Media in Everyday Life and Technology, Amsterdam University Press, 2009
  • Geert Lovink, The Principle of Notworking — Concepts in Critical Internet Culture, Hogeschool van Amsterdam, 2005
  • Jean-Didier Wagneur, De la numérisation à la bibliothèque virtuelle. Présentation, in Tous les savoirs du monde, BNF/Flammarion, 1996
  • Derek Robinson, Analog, in Software Studies\ a Lexicon, MIT Press, 2008
  • Jussi Parikka, Copy, in Software Studies\ a Lexicon, MIT Press, 2008
  • Olga Goriunova, Alexei Shulgin, Glitch, in Software Studies\ a Lexicon, MIT Press, 2008
  • Graham Harwood, Pixel, in Software Studies\ a Lexicon, MIT Press, 2008
  • Gérard Blanchard, “”“Boltana et la calligraphie informatique: le caractère “Champion”, Communication et langages, nº85, 3e trimestre 1990, pp. 46-58

abstracting craft

  • Richard Sennett, The Craftsman, Allen Lane, 2008 (Femke’s book?)
  • Malcolm McCullough, Abstracting Craft — The Practiced Digital Hand, The MIT Press, 1996.
  • Marie Neurath, Robin Kinross, The Transformer — Principles of Making Isotype Charts, Hyphen Press, London, 2009.
  • Casco, The Grand Domestic Revolution – User’s Manual, http://www.cascoprojects.org/gdr/User/User

  • Use case, Thinkering Space: http://trex.id.iit.edu/ThinkeringSpaces/

Unselected texts

Selected

Yes

  • Femke Snelting, Awkward Gestures: designing with Free Software, in mag.net reader, n°3, March 2008
  • Lev Manovich, There is only software
  • André Gorz, Le travail dans la sortie du capitalisme — alias La sortie du capitalisme a déjà commencé, ecorev, nº28, 7 janvier 2008
    FR : http://ecorev.org/spip.php?article641
    ES : La salida del capitalismo ya ha empezado: http://ecorev.org/spip.php?article640 reviewed SV
  • Arno, W3C go Home ! (c’est le HTML qu’on assassine), 2003. http://www.uzine.net/article1979.html reviewed NM
  • Mark Pilgrim, Chap. 1 - How did we get here ?, Dive into HTML 5, 2011. http://diveintohtml5.info/past.html reviewed NM
  • Cristopher M. Kelly, Coordinating Collaborations, in Two Bits: The Cultural Significance of Free Sofware, Durham-London, Duke University Press, 2008, p. 210-240. http://twobits.net/read/ REVIEWED AL
  • Lev Manovich, Inside Photoshop, Computation Culture, nº1, 2011. http://computationalculture.net/article/inside-photoshop AL
  • UIMATH.grafiXlab, Essay on Drawing Palettes, 12 June 2010. http://new.math.uiuc.edu/netgeom/advice/palettes.html
  • Femke Snelting (OSP), The Making-of, in Verbindingen/Jonctions 10, Tracks in Electr(on)ic Fields, Bruxelles, Constant, 2009, p. 323-329. http://ospublish.constantvzw.org/sources/vj10/vj10-interior.pdf AL
  • Alan Kay, User Interface: a Personal View, in Brenda Laurel (ed.), The Art of Human-Computer Interface Design, Reading, Addison-Wesley, 1990, p. 191- reviewed AL
  • Malcolm McCullough, Discovery in Digital Craft, in Janet Abrham (ed.), If/Then: Play, Netherlands Design Institute, 1999, p. 132-139.
  • Florian Cramer, Command Line Poetics, 2003-2007 (version remaniée de Exe.cut[up]able Statements, catalogue Ars Electronica, Ostfildern-Berlin, Hatje Cantz, 2003.), http://www.digitalartistshandbook.org/node/13 reviewed AL
  • Alan Kay, Why the Computer Revolution, in Janet Abrham (ed.), If/Then: Play, Netherlands Design Institute, 1999, p. 198-205.

Maybe

Reviewed

  • Matthew Fuller, Softness: Interrogability; general intellect; art methodologies in software, Digital Research Unit, 2006 reviewed AL

Networked graphics

Standards and their elaboration

Collaboration(s)

Co-position

Codes and Languages

Thinkering”

Pixels and lines

abstracting craft

Use cases

General

Networked graphics

Standards and their elaboration

Co-position

Blocks

Shared vocabularies

Pixels and lines

Abstracting craft

  • Claude-Vincent Bizot, Masculin-féminin: 100 ans de grammaires, *Communication et langages, nº71, 1er trimestre 1987, pp. 51-62 SV